Webleymkv said:
I've heard of CZ-75's breaking slide stops due to being undersprung from the factory (seemed to be an issue in the early 2000's).
That "underspringing" continued for a long time -- with 14 lb. recoil springs having a measured "weight" of 12 lbs. But folks have used heavier and lighter recoil springs and I've never seen any type of true cause/effect relationship that anyone can point to. I've run recoil spring from 12 lbs to 22 lbs. and have even experimented with some variable rate springs (available for the BHP, which are a functional alternative). Everything I've read is guesswork, and my own comments below, are also guesswork.
Tanfoglio was the reigning champion of IPSC in Europe during the late 90s and early 2000's, and shooters there routinely changed slide stops for the T-guns at around 5000 rounds. There weren't enough CZs in the gun games then to know if they were any better or worse than the T-guns at eating (or not eating) slide stops. There was no mention of going to heavier or lighter recoil springs -- but some discussion of VERY LIGHT recoil springs used with buffers to increase slide velocity (which could lead to faster followup shots).
I've wondered whether (and at times argued that) increasing the weight of the recoil spring might have an opposite effect with the CZ-75 barrel. Because the barrel lug interacts with the slide stopy via a closed loop (kidney-bean shaped), and the extra force of a stronger recoil spring could apply extra force to the slide stop as the slide slams shut. I have no solid evidence for this, but it seems possible.
The newer CZ barrel designs tend to have open barrel lugs, so I don't know whether the original "kidney bean" opening was a problem if it is/was a problem in the first place -- or whether the change has has made the problem go away. I haven't heard much about broken slide stops for newer CZ barrel designs. Some of the newer CZ designs have gone to a SIG-type lockup approach, so they are subtly different (and there's no bottom part of the lug to cause damage,
if it causes damage.)