OK, need assistance from the CAS folks...

Powderman

New member
I am trying to organize a Cowboy Action Shoot at my club. I'd like the first match to be simple, straightforward and to the point--more fun than anything else.

Please tell me ANYTHING that you can about such a match...

How long does it take to set up?
What's legal and what's not?
Sample match scenarios?
Where do I get targets?
HOW do I get targets?

Again, anything you can tell me would be helpful. Thanks, all!
 

sundance44s

New member
sundance44s

Try the SASS web site .. there are links for buying targets and just about any info you would need ... read the hand book link .. you see whats ok and whats not ... western 3 gun also has a site , you might want to think about .. anyway it`s all there on the net .. just have a seat and do some reading . its way too much fer us to write :eek:
 

fal308

Staff Alumnus
As stated above, the SASS website is a pretty good resource. There are quite a few clubs and individuals on the web who have scenarios on their webpages.
I help design and setup our monthly matches as we usually take about half to 3/4 of a Saturday morning to setup for a Sunday shoot. We have a lot of props that are available to us though. Sometimes we use one of our wagons also.
The stages can be as simple or complex as wanted/needed. I'd keep a first time match simple so that everyone can concentrate on having a good time. Introduce some movement, staged firearms, and a scenario that can be followed. Use some simple props such as barrels, boxes, an old piece of plywood painted up to look like a building etc.
If you're going to use timers, I would suggest ending with a pistol or shotgun as some reloaders shoot such gamer loads (light loads) that a timer won't pick them up.
For a first time shoot, I would suggest using cardboard targets instead of steel. Unless you already have access to steel targets, as steel is better because there would be no taping required.
Be aware though that you WILL get complainers. We get them many matches. When we do, we always invite them to come and help setup or design the stages themselves. That seems to shut their pieholes! :)
Remember to design everything in a safe manner. No pointing firearms in an unsafe direction, no loaded firearms taken off the stage etc. Designate one possee (group shooting together) member as a loading table watcher, one an unloading table watcher, a couple of spotters, folks to pick up brass etc.
If you have any more questions, just post!
 

Jbar4Ranch

New member
How long does it take to set up?
Depends on the number and complexity of the stages. I know of a club in North Dakota that used to set up only three stages, because they didn't have enough targets, but went through them twice. Their typical stage would usually have at least three pistol targets, three to five rifle targets, and two shotgun targets. It could be setup in an hour, easy. The pistol and rifle targets might be swept L to R, R to L, or shot with a Nevada Sweep, which is 1,2,3,2,1 or 3,2,1,2,3. Shotgun could be L,R,L,R or R,L,R,L or shooter's choice, as long as they alternated between the two. The more targets, the more you can write into a scenerio, but a typical local club setup will take probably two to four hours to set up, depending on how complex you write the scenerios. Take down is much faster, because we're all there to help.

What's legal and what's not?
Way too much to try and go over here. Go to THE SASS WEBSITE, download the manual, and print it out.

Sample match scenarios?
See #1. You might have the shooter do something non-shooting at the buzzer to get things going, like toss a mock stick of dynamite into a mine adit, speak a line, or knock over a bowling pin with a bullwhip, then shoot five pistol targets L to R, five more R to L, nine rifle targets in a 5 target Nevada Sweep with the tenth round at a gong on the hillside set further back than the rest, then maybe four shotgun at a pair of poppers or other shotgun targets. For a little extra fun, you could throw in a one round reload in either pistol or rifle. Bonus "off the clock" rounds are popular at my club, such as trying to hit a golf ball at thirty yards with a handgun. You miss the ball, no penalty. You hit the ball, it's, say, 5 seconds off your total time for the match.

Where do I get targets?
I have a two stage CAS range at my house, and a most of the target steel came from a local scrapyard. Some I've cut into shapes with a torch, but others are just whatever I happened to find, such as large pipe flange blanks, odd sizes of flat steel, etc. I weld a piece of 2" angle iron on the back and hang 'em on steel fence posts driven in the ground. Shotgun targets are a couple of 8" channel iron pieces welded to tire rims, and a pair of 8" lengths of sewer pipe a couple feet long with a socket welded across one end and set on steel posts.

HOW do I get targets?
See #4. Also there are advertizers in The Cowboy Chronicle that sell all sorts of steel targets.

A major thing with CAS, or any other competition for that matter, is SAFETY. Rifle and shotgun actions are kept open until you are at the loading table. In addition to the shooter, a posse member is stationed at the loading table to observe and double check correct loading procedures. A posse member is also at the unloading table to double check that all guns are empty before the shooter goes back to his cart. Shotgun and rifle muzzles are pointed up, and actions open when transporting guns to the loading table and from the unloading table to the shooter's cart. The 170º rule, dropped or kicked over guns, AD's, and a hundred other things are covered in the manual. Except in the case of a malfunction, all rounds loaded are shot. If you are shooting shotgun, and miss a target, but are allowed to make it up (very common), and you load two, but hit the target with the first shot, the second round must still be fired downrange.

A posse should number at least 6 or so, plus the stage RO/timer; One person shooting, a witness at the loading table, another at the unloading table, a brass picker or two, and a couple of spotters. Spotters can double as brass pickers if necessary, but don't have the loading and unloading table witnesses doing double duty, they need to concentrate on safety, and if the match is moving along smoothly, they'll be busy the whole time. When it's their turn to shoot, have someone else step in for them.
 

kidvillain41300

New member
If you are going to run a non SASS sponsored shoot, dive into it and have some serious fun.....deviate from the norm.......10-10-4 gets old real fast......Have maybe fewer stages, with more firearms used per stage......include pocket pistol, derringers,long guns,etc..........Its alot more fun coming to the line knowing your gettin ready to dump 50+ rounds down range in 1 stage.......now thats cowboy shotin......
 
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